Grunt |
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Race | Krogan | ||
Health | 1200 | ||
Shield | 1600 | ||
Class | n/a | ||
Unique Class | Krogan Berserker | ||
Weapon Proficiencies |
Shotguns Assault Rifles |
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Powers | Fortification Frag Grenade Concussive Shot Incendiary Ammo |
Grunt is a Companion for Mass Effect 3. Grunt can fight alongside Commander Shepard. Grunt is proficient in the following Weapons: Shotguns, Assault Rifles; Grunt is also capable of the following Powers: Fortification, Frag Grenade, Concussive Shot, and Incendiary Ammo.
Grunt Information
Background, Lore, and Important Information goes here
How to Recruit Grunt
- Requires the DLC: Mass Effect 3: Citadel
- Grunt can be selected as a companion who can accompany Shepard in the "Armax Arsenal Arena" combat simulator ONLY.
- IMPORTANT NOTE: If you imported your save file from Mass Effect 2, the character must still be alive during the events of the main storyline for them to be available in the arena.
Grunt Proficiencies
Grunt has the following proficiencies:
Grunt Class Information
- Class: n/a
- Unique Class: Krogan Berserker
- Specialty: Close-Quarter Combat Specialist
Class Power Ranks
Rank 1: Krogan Berserker
- Health & Shield Bonus: 20%
- Weapon Damage Bonus: 10%
Rank 2: Damage & Durability
- Health & Shield Bonus: 40%
- Weapon Damage Bonus: 20%
Rank 3: Damage & Durability
- Health & Shield Bonus: 60%
- Weapon Damage Bonus: 30%
Rank 4: Durability or Weapon Damage
Durability
- Health & Shield Bonus: 100%
- Weapon Damage Bonus: 30%
Weapon Damage
- Health & Shield Bonus: 60%
- Weapon Damage Bonus: 50%
Rank 5: Power Damage or Shield Recharge
- Increase power damage by 20%.
- Decrease shield-recharge delay by -20%.
Rank 6: Squad Bonus or Fortification
Squad Bonus
- Health & Shield Bonus: 120% (Durability), 80% (Weapon Damage)
- Weapon Damage Bonus: 30% (Durability), 50% (Weapon Damage)
Fortification
- Health & Shield Bonus: 140% (Durability), 100% (Weapon Damage)
- Weapon Damage Bonus: 30% (Durability), 50% (Weapon Damage)
Grunt Powers
Grunt has the following Powers.
Grunt Notes and tips
- Companions added in the DLC: Mass Effect 3: Citadel and who can accompany Shepard in the "Armax Arsenal Arena" combat simulator automatically start with all of their powers already at Rank 3, and they have one less available point to spend on their powers than regular companions.
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