Jack |
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Race | Human | ||
Health | 650 | ||
Shield | 650 | ||
Class | n/a | ||
Unique Class | Subject Zero | ||
Weapon Proficiencies |
Shotguns Heavy Pistols |
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Powers | Pull Warp Shockwave Warp Ammo |
Jack is a Companion for Mass Effect 3. Jack can fight alongside Commander Shepard. Jack is proficient in the following Weapons: Shotguns, Heavy Pistols; Jack is also capable of the following Powers: Pull, Warp, Shockwave, and Warp Ammo.
Jack Information
Background, Lore, and Important Information goes here
How to Recruit Jack
- Requires the DLC: Mass Effect 3: Citadel
- Jack can be selected as a companion who can accompany Shepard in the "Armax Arsenal Arena" combat simulator ONLY.
- IMPORTANT NOTE: If you imported your save file from Mass Effect 2, the character must still be alive during the events of the main storyline for them to be available in the arena.
Jack Proficiencies
Jack has the following proficiencies:
Jack Class Information
- Class: n/a
- Unique Class: Subject Zero
- Specialty: Biotics
Class Power Ranks
Rank 1: Subject Zero
- Health & Shield Bonus: 10%
- Power Recharge Speed Bonus: 20%
Rank 2: Durability & Recharge
- Health & Shield Bonus: 20%
- Power Recharge Speed Bonus: 40%
Rank 3: Durability & Recharge
- Health & Shield Bonus: 30%
- Power Recharge Speed Bonus: 60%
Rank 4: Recharge Speed or Durability
Recharge Speed
- Health & Shield Bonus: 30%
- Power Recharge Speed Bonus: 100%
Durability
- Health & Shield Bonus: 50%
- Power Recharge Speed Bonus: 60%
Rank 5: Weapon Damage or Duration & Force
- Increase weapon damage by 20%.
- Increase power force and duration by 30%.
Rank 6: Squad Bonus or Recharge Speed
Squad Bonus
- Increase recharge speed of all squadmate biotic powers by 10%.
Recharge Speed
- Health & Shield Bonus: 30% (Recharge Speed) 50% (Durability)
- Power Recharge Speed Bonus: 160% (Recharge Speed) 120% (Durability)
Jack Powers
Jack has the following Powers.
Jack Notes and tips
- Companions added in the DLC: Mass Effect 3: Citadel and who can accompany Shepard in the "Armax Arsenal Arena" combat simulator automatically start with all of their powers already at Rank 3, and they have one less available point to spend on their powers than regular companions.
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